When Palom enters the field choose one of the following: -All players discard one card. -Choose one forward. Freeze it. -Dull all the back ups your opponent controls.
8-012H Zenos [FF XIV] 4CP 8000
If your opponent controls a forward (job: Warrior of Light), Zenos gains +2000 power, Haste and Brave. When Zenos deals damage to your opponent, choose a forward your opponent controls. Deal it 5000 damage.
8-108R Rude [FF VII] 2CP Back up
Dull: choose 1 (card name: Rufus) or (job: Turks) you control. Until the end of turn, it gains +1000 power. [S](L)(L)(L)(4)dull: Deal 8000 damage to all active forwards. You can only use this ability if you control (card name: Reno).
8-045R Arc Angel MR [FF XI] 2CP 3000
Arc Angel MR cannot be blocked by forwards with 7000 power or more. (Wind)(Wind): Until the end of turn, Arc Angel MR cannot be targeted by your opponents summons or abilities.
8-124C Ninja [FFTA] 3CP 5000
(Water)Dull, put Ninja into the break zone: choose 1 forward your opponent controls. Active it, and gain control of it until the end of the turn.